Quests:
Campaign 6. Mission 4.
Capture Isabel and stop the ritual.
Zehir, Godric and Findan must survive.
In this mission you should focus on Godric, as he has the shortest way before him and the most opportunities to hire new troops. First you'll have to eliminate the light-blue player, so he doesn't interrupt.
Godric and Findan are for now separated from Zehir. Visit all the recruitment points with them and capture the city to the West (1). Meanwhile, use Zehir to capture the one to the East (2). South of it, there's a huge Academy recruitment point. Now use Zehir to destroy the Eastern garrison (3) and Godric or Findan to destroy the Western one (4).
Quest:
Confront Raelag.
Raelag and Shadia (green) appear to the North-West.
Zahir's next quest will be to capture the blue castle (5) and the others should take care of the one to the South of the center of the map (6). When you capture the fourth castle, the light-blue player is out. The paths meet above those towns, so your heroes can finally meet.
Now Godric will take the brown post (7). Behind it there's an upgrade point, a lookout point and a brown Haven-type city (8), worth capturing. Expand the city and take the troops from it. To get some additional funds, have Zehir use the road along the Eastern border of the map. He'll reach a teleport which will lead him to two spots full of gold.
There's a road from your newly acquired Haven city to another post (9). Go further to find the next city (10), which should be claimed by Godric. The way to the North-West is leading straight to the place where the green player is (11). All that's left is to defeat the dark-blue garrison defenders that are blocking the way. Approach Raelag and Shadia, but don't attack them. A cut-scene will occur, and they will join you. They don't have to do anything particular, just use them to capture some more mines.
Isabel awaits you in the North-Western corner of the map.
Quest:
Raelag and Shadia must survive.
Heroes Might And Magic 5 Cheats
Go West of the meeting place to find the last garrison, and behind it - Isabel's castle (12). Godric should defeat her in battle, thus ending this scenario. It's good to destroy the castle's defenses first. If you lack units to be successful here, capture some more of brown player's cities.
Campaign 6. Mission 5.
Save Isabel.
Capture Biara.
Heroes must survive.
This mission consists of consecutive battles for all your heroes. There are no recruitment points here. The key is to *save* units. On higher difficulty levels it's best to repeat a battle each time you think the losses are too great. Make use of all of your assets here.
At first each hero will have to defeat the nearby garrison's defendants. You want to minimize your losses here. Everyone will meet in the center of the map, where Biara is hiding. It doesn't matter which hero you use to attack the city, every one of them will have his turn here. When you win, you'll be teleported to a one-way path to Demon Lord's castle.
Quest:
Confront the Demon Lord.
There's a castle at the end of the road - spot the mana regeneration point nearby. The situation is the same as before, all of your heroes will fight in this one. Focus on destroying the magical barrier using the catapults or any other means necessary.
The shield is not very strong, one or two catapult shots will do.
The last series of battles is of course against the Demon Lord himself. Try to finish him off as soon as possible, as he has some powerful massive damage destructive spells. This time you don't have to save your units, as it's the last battle you'll fight in the campaign. Isabel is free, hazza for you.
Enabling various cheat codes in Heroes of Might and Magic V on the PC requires editing a game file, and therefore it is highly recommended that you create a backup of any file you plan to edit before proceeding. Not doing this could result in a loss of save files or corruption of the program.
Using a text editor, such as Notepad or Wordpad (supplied with Windows systems), open the file autoexec.cfg located in the 'profiles' folder within the game directory.
With autoexec.cfg open, add this line to the end of the file:
setvar dev_console_password = schwinge-des-todes
Now, when you play a game, you will be able to open the cheat console by pressing the tilde key. (the tilde key is to the left of the number 1 and looks like this ~.
Using Cheat Codes
Once cheats have been activated, you can bring up the console with ~, type in one of the codes below and press Enter to activate it:
Campaign 6. Mission 1.
Quests:
Find and capture Kadashman.
Reach level 10.
Zehir must survive.
This mission is simple and quite relaxing. Capturing the mines head North, and then turn South-East. Snatch all the treasure chests, as they come in extremely handy when you want to level-up fast. To the East there are two worthwhile recruitment points: Gargoyle and Gremlin (red squares on the left of the map). When fighting, summon Elementals to help you win with tougher enemies here. Buy some things in the artifact shop and attack the Garrison (1). Now head South to Kadashman (2). There are some easy battles with enemy heroes ahead. Capture the city and you're done.
Campaign 6. Mission 2.
Quests:
Reclaim all the Silver Cities.
Build a fifth level Magic Guild in Al Safir.
Zehir must survive.
Capture most of the mines in the area, but don't go too far in the volcanic regions. Time is important. Hire a hero who will stay in the city and defend it against the blue player's attack. Luckily, his attacking forces are not too strong. A castle with a considerable amount of troops will do.
Capture Al Safir before its guards power-up too much. Defeat the garrison South of the city and use the teleport (1). It will transport you to a random place among the three other teleports - try again until it drops you in the Northern part of the map. Get past the two garrisons (2) (3) and attack the city (4).
How to fight: Don't wait for the reinforcements; the city's defenders will always be greater in numbers than your troops. Use Zehir to summon Fire Elementals, as they are the best against Titans. Remember about Gremlin's ability to repair war machines. Don't go past the city walls; wait for the enemy to come out.
Build a level 5 Magic Guild in the city once it's yours, provided the enemy didn't do it earlier.
The ability to control war machines is very handy. It's good to destroy the towers first.
Now you can easily capture two necromancers' cities (5) and (6). Gather all the undead units and form them into a second army, led by a hired necromancer. Use the shipyard (7) and sail to the South. Have another hero transport troops from Al Safir to other cities, so Zehir can summon them.
Quest:
Capture Lorekeep.
The last bases of the blue player are to the South. It's easiest to get in by landing on the Western shore (8). Use the support army to weaken the guards and then use Zehir to finish the job. Go past Newpost and capture Lorekeep, which isn't as well guarded as the landing site.
Campaign 6. Mission 3.
Quests:
Meet Findan.
Dua translation in english. Free Godric.
Capture all Empire cities.
Zehir must survive.
Now you'll be controlling the Haven-type units. In order to complete this mission easily, you'll have to do things in different order than you're used to.
On the first junction turn East and go down to the dungeon. In its center, Godric is imprisoned (1), but you can leave him in his tower for now. Gather all the units from the underground recruitment points and go back to the surface with them. Capture the garrison (2). Now you have to capture all the cities except Markal's headquarters (3). Don't even approach it for now.
At first you'll have to use Elementals to fight, but when you capture the first city, it will be a bit easier. When you control 4 Haven cities, you've completed the first quest. It's good to capture the second Undead city as well, the one to the South-East. Now you can take your time to travel around the map.
Hire a second hero to gather units from your cities. It's good to have hundreds of them. Go back to the dungeon and free Godric. Two quests will be completed this way, as Findan will show himself as well.
Quests:
Defeat Markal.
Findan must survive.
Godric must survive.
Divide your forces so that all three heroes have decent armies under their commands. Findan should mostly get ranged units, as he will be attacking the enemy town and use his 'Phantom Forces' to do so. Approach Markal's castle with all three heroes.
Capturing the cities certainly pays when it comes to numbers attacking enemy cities.
When Godric begins his quest to storm the recruitment point near the enemy city, there will be a pop-up asking you whether the heroes are ready. Confirm and you will have to perform three consecutive battles during one turn. In the first two of them, Zehir and Godric will be fighting Markal's forces. The necromancer will raise his dead, so watch out which troops and real and which are phantoms. Deal with those that were on the battlefield from the very beginning in the first place. When you kill the 'real' soldiers, their phantom counterparts will disappear. In the last battle Findan will be storming the enemy city. This time it should be easier. Winning this completes the scenario.
The end of the file will now look something like this: // // Startup mainmenu setvar dev_console_password = schwinge-des-todes NOTE: If you're still having trouble activating the console, you may need to add the following line to your input_a1.cfg file (located in My Documents/My Games/Heroes of Might and Magic V/Profiles/YOUR_PROFILE): bind show_console '`' While playing, press the tilde (`) key to bring up the cheat console. Use the following cheat codes in the cheat console. | Submitted by dimitrijejankov
Use the following names or IDs with the add_skill cheat. When using the name, use only the name itself and not the prefix (example: Sorcery not Skill_Sorcery). SKILLS: SKILL_LOGISTICS = 1 SKILL_WAR_MACHINES = 2 Heroes V WalkthroughSKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8 SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11 SKILL_SUMMONING_MAGIC = 12 SKILL_TRAINING = 13 SKILL_GATING = 14 SKILL_NECROMANCY = 15 SKILL_AVENGER = 16 SKILL_ARTIFICIER = 17 SKILL_INVOCATION = 18 PERKS: PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24 PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32 PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36 PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39 PERK_MYSTICISM = 40 PERK_WISDOM = 41 PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44 PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47 PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = 54 PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56 PERK_EXPERT_TRAINER = 57 PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 PERK_MULTISHOT = 64 PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71 PERK_ELEMENTAL_VISION = 72 FEATS: KNIGHT_FEAT_ROAD_HOME = 73 KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75 KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80 KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83 KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 DEMON_FEAT_QUICK_GATING = 86 DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = 89 DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91 DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97 DEMON_FEAT_ABSOLUTE_GATING = 98 NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100 NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103 NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113 RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 ![]() RANGER_FEAT_ELVEN_LUCK = 116 RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123 RANGER_FEAT_ABSOLUTE_LUCK = 124 WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130 WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136 WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145 WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147 WARLOCK_FEAT_ELITE_CASTERS = 148 WARLOCK_FEAT_ELEMENTAL_OVERKILL= 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150 | Submitted by dimitrijejankov
Town IDs: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 Example: add_army 5, 0 will fill all hero army slots with 10 basic inferno creatures. add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures. | Submitted by dimitrijejankov
KNOW SOMETHING WE DON'T?You can submit new cheats for this game and help our users gain an edge.Campaign 5. Mission 1.
Quests:
Keep the border.
Do not cross the Empire's borders.
Findan must survive.
Focus your hero's development process on archery, fast travel and destructive magic. Black magic can also come in handy. This will greatly help you in the following missions.
Visit a lookout point left of the city. Blue player is attacking the green one's garrisons. If one of them falls, defeat the enemy that attacked it and put some of your troops there. The garrisons should hold without your help, though. Don't let yourself too far South, past the garrisons. After two months and two weeks you'll see a red unit approaching the third garrison, looking from the top. Move more troops to that garrison, so they weaken the enemy before Findan confronts him. When the red unit appears, 'keep the border' quest will be completed.
Quest:
Destroy the Demon army.
The red unit is heading straight for the city. Stay there to make things a bit easier.
Campaign 5. Mission 2.
Quests:
Assemble 20 Dragons.
Findan must survive.
Don't take too long to power-up, because red units are doing exactly the same and you don't want them to get too powerful. Use the dungeon entrance to the North. The nearest exit to the surface leads to an island with mines. Go North and capture red player's city (1).
Don't waste units on reaching the obelisks if the defenders are too strong.
Quest:
Capture all Demon cities.
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Use the shipyard to build a ship in your city. Sail North-East to capture another town (2).
Sail to the North. Go past the rocks and head South to reach the last city (3). When you have all 3 of them, build a dragon recruitment point in Mensyl. Visit the obelisks around the map. They summon dragons, which appear somewhere on the map so you can capture them. You have to assemble a force of 20 Dragons to end the scenario.
Campaign 5. Mission 3.
Quests:
Retake the lost city.
Findan must survive.
The mission kicks off with a battle for the city. Try to take out as many attackers as you can to make things easier later. When the battle ends, use Findan's army to take the city back. Violet player will attack you from the East, and will do so every two weeks.
Quests:
Hold the city against attackers.
Free Talanara and Diarel.
Assemble an army in your city: 50 Elder Druids, 30 Silver Unicorns and 10 Green Dragons.
Sail to the cove to the South-East of the city (1). Don't support Findan with Druids, Unicorns and Dragons, use other units instead. Near the landing point there's a Hunter recruitment point (a green square on the map). It's good to summon a separate hero who'll take the Dragons out of the city and keep them somewhere safe so they don't get hurt during the attacks. Leave them in the city when you've got all the units required by the above quest. Modded games kindle fire download.
Findan must move quickly, as he is being chased by the blue armies. Don't try to fight them, just run. Don't try to capture the cities, either. Only fight the two Garrisons: (2) and (3).
Garrisons and prison guards are the only enemies worth fighting now.
Free the imprisoned heroes from the towers: one to the South-West (4) and one in the dungeons (5).
Order them to stand at the end of the South-Western path, so they don't get in the way. Findan must run all across the map, as he mustn't get caught. Don't go back to the city with him before you have enough units to complete the quest related with them. Use any means necessary to get away from his tail until the quest is complete.
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